The Sandbox has recently passed a significant milestone in terms of platform users and is quickly becoming a force in the metaverse.
The Sandbox has reached new heights
These virtual lands can be used for gaming or adventure, virtual businesses, extensions of real-world websites, or social gathering places.
New Concepts for the Metaverse
Unlike many other recent Metaverse-oriented games, The Sandbox was among the early pioneers and has built its own community since its inception.
The team launched Alpha Season 1 in November 2021 and saw immediate success. Despite some contentious feedback about bugs, the initial Alpha test, which ended in December 2021, received mostly positive feedback.
The game is still in development, but it has a lot of potential.
The game’s popularity is growing, as evidenced by the fact that each in-game plot of land is quickly sold out. This is a problem for new players who want to join the game. To address these concerns, the Sandbox Alpha Season 2 was launched.
The Sandbox Alpha Season 2 has been in the works since 2018 and has been released on Friday, March 4th. The latest version is said to be more user-friendly; anyone can visit The Sandbox, explore the space, complete tasks, and earn up to $1,000 $SAND.
More is More
The Alpha Season 2 includes 35 unique virtual experiences and over 200 missions spanning multiple levels. The enhanced version also includes all 18 previously featured experiences from The Alpha Season 1.
Another intriguing aspect of this season is a sneak peek at the “Snoopverse,” which was created in collaboration with legendary rapper Snoop Dogg.
In addition to the improved version, The Sandbox will conduct similar test periods every few months in 2022 to gather additional feedback from landowners.
Furthermore, the team will migrate the game to Polygon, an Ethereum layer 2 scaling solution, in order to reduce transaction fees and network congestion when playing the game.
Aside from that, The Sandbox intends to build a DAO in 2022, giving landowners a more prominent role in the game.
Sebastien Borget, the Sandbox COO and Co-Founder, stated that the game would be made available to the general public once communities could create and share interactive experiences on NFT lands and the game had completed its transition to Polygon.
Aside from concentrating on its own game, The Sandbox has several objectives for this year, including the formation and expansion of strategic partnerships.
The gaming division of Animoca Brands announced a partnership with Korea’s Cube Entertainment earlier this week in an ambitious effort to convey Korean culture to the rest of the world through the creation of digital assets.